L* R*
HOME FORUM DOWNLOADS
Content
  Links
     Browse SVN
     SVN Commit log
     Documentation (Wiki)
  Developers
     Taskmanager
User
Welcome, Guest. Please login or register.
Did you miss your activation email?
August 28, 2008, 10:38:19 PM

Login with username, password and session length
Search



Advanced search
Support GoPHP5.org
BeBot - An Anarchy Online/Age Of Conan chat automaton > Forum > Modules > Official modules > Topic: Totally rewritten teamsmodule
Pages: 1 [2]   Go Down
« previous next »
Print
Author Topic: Totally rewritten teamsmodule  (Read 2399 times)
0 Members and 1 Guest are viewing this topic.
Nogoal
Rookie
**
Offline Offline

Posts: 53


Re: Totally rewritten teamsmodule
« Reply #15 on: August 21, 2006, 09:27:05 AM »

Quote from: Zacix on August 01, 2006, 09:31:49 AM
Quote from: lonillen on March 03, 2006, 07:04:47 AM
One thing i noticed when using this module:

if a person is assigned to team and then leaves/rejoins channel, this person stays assigned in the team AND gets added to the lft section in !teamadmin

otherwise really nice one  Smiley

I'm not maintaining this module anymore, so really up to the Bebot community fix errors if they appear. I got my my own botproject running, which is based on Bebot...so if you decide to run a standalone raidbot and go for RINGBot, you'll get the same teamadmin with the error mentioned fixed Wink

Maybe you should repost a new version because it's not fixed : ).
Logged
Zacix
Rookie
**
Offline Offline

Posts: 63


Re: Totally rewritten teamsmodule
« Reply #16 on: August 22, 2006, 05:43:17 AM »

Quote from: Nogoal on August 21, 2006, 09:27:05 AM
Quote from: Zacix on August 01, 2006, 09:31:49 AM
Quote from: lonillen on March 03, 2006, 07:04:47 AM
One thing i noticed when using this module:

if a person is assigned to team and then leaves/rejoins channel, this person stays assigned in the team AND gets added to the lft section in !teamadmin

otherwise really nice one  Smiley

I'm not maintaining this module anymore, so really up to the Bebot community fix errors if they appear. I got my my own botproject running, which is based on Bebot...so if you decide to run a standalone raidbot and go for RINGBot, you'll get the same teamadmin with the error mentioned fixed Wink

Maybe you should repost a new version because it's not fixed : ).

Just download from CVS, not the zip file. The zip file is an old version. There are multiple updates in CVS in a lot of the modules.
« Last Edit: August 22, 2006, 05:45:53 AM by Zacix » Logged

Zacix
Current projects:
RINGBot, BeBot branch
Neutnet, RK2 Neutral massmessage network
Nogoal
Rookie
**
Offline Offline

Posts: 53


Re: Totally rewritten teamsmodule
« Reply #17 on: August 28, 2006, 03:32:24 AM »

ah ok, will do : )
Logged
Pages: 1 [2]   Go Up
Print
BeBot - An Anarchy Online/Age Of Conan chat automaton > Forum > Modules > Official modules > Topic: Totally rewritten teamsmodule
« previous next »
 
Jump to:  

Recent
Upcoming Channels
by zeroman
[Today at 07:51:06 PM]

Question about Notify
by zeroman
[Today at 07:49:22 PM]

MOTD module from 2.x to 4...
by Karsta
[Today at 04:56:00 PM]

Reducing the load on a se...
by Alreadythere
[Today at 03:29:35 PM]

Ported Modules
by krommel
[Today at 12:01:19 PM]

Dont get any TowerAttack ...
by Ziodberg
[Today at 10:11:56 AM]

Link 2 Guilds via 2 Bots?
by Temar
[August 27, 2008, 08:31:56 PM]

Communication between gui...
by Temar
[August 27, 2008, 08:28:49 PM]

Raid module questions
by Temar
[August 24, 2008, 04:47:34 PM]

!timers suggestions: alts...
by Hyde
[August 24, 2008, 12:12:46 PM]
Stats
Members
Total Members: 948
Latest: Ado
Stats
Total Posts: 10336
Total Topics: 1404
Online Today: 23
Online Ever: 168
(July 01, 2007, 09:30:02 PM)
Users Online
Users: 0
Guests: 28
Total: 28

Powered by SMF 1.1.5 | SMF © 2006-2008, Simple Machines LLC
TinyPortal v0.9.8 © Bloc | NewDef design by Bloc
Page created in 0.656 seconds with 28 queries. (Pretty URLs adds 0.039s, 4q)
Loading...