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BeBot - An Anarchy Online/Age Of Conan chat automaton > Forum > Modules > Modules for older versions > 0.2.x Custom/Unofficial Modules > Topic: Alien Armor module
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Wolfbiter
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Alien Armor module
« on: June 15, 2006, 06:01:04 AM »

!lead # - Info on what you can do with a lead bots of ql #
!armor # - Info on what's required to make an alien armor of ql #
« Last Edit: June 15, 2006, 06:08:38 AM by Wolfbiter » Logged

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Pharexys
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Re: Alien Armor module
« Reply #1 on: June 15, 2006, 06:22:44 AM »

hm nice, gonna play with it a bit Grin
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Malosar
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Re: Alien Armor module
« Reply #2 on: June 15, 2006, 07:06:17 PM »

Using make_item in blobs needs a str_replace('"',"'",$item); at least it does for my bebot.

Attached is a quick fixed version.
« Last Edit: June 15, 2006, 07:46:58 PM by Malosar » Logged

Eternalist
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Re: Alien Armor module
« Reply #3 on: June 16, 2006, 12:24:32 AM »

I have no issues, since the item text doesn't contain any "s.
What happends to your bot without the fix?
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Malosar
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Re: Alien Armor module
« Reply #4 on: June 16, 2006, 06:45:00 AM »

Quote from: Wolfbiter on June 16, 2006, 12:24:32 AM
I have no issues, since the item text doesn't contain any "s.
What happends to your bot without the fix?

It will display the item in the blob but you can't click on it, you dont get the itemref:// etc for the item it makes.

In your Bot.php, does your make_item look like this?

Code:
function make_item($lowid, $highid, $ql, $name)
{
return "<a href=\"itemref://" . $lowid . "/" . $highid . "/" . $ql . "\">" . $name . "</a>";
}

As you can see mine is returning all the doublequotes which need to be single quotes in blobs. If your itemlinks are working fine in the blob, what does your make_item look like?
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Eternalist
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Re: Alien Armor module
« Reply #5 on: June 16, 2006, 12:47:28 PM »

On the bot I run (0.3.something) it's ' so that's why I didn't have any issues. Guess the older has ", good to know.
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jjones666
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Re: Alien Armor module
« Reply #6 on: August 06, 2006, 06:47:58 PM »

!lead 192 =

Arithmetic/Enduring/Supple Leadbot
Bio-Clump: ql240 / ql192+
Lead bots: ql192+ / ql154+
Viralbots: ql192+ / ql154+
Commando / Mercenary / Officer
Paramedic / Scout / Sharpshoter

Observant/Spritual/Strong Leadbot
Bio-Clump: ql300 / ql240+
Lead bots: ql240+ / ql192+
Viralbots: ql240+ / ql192+
Commando / Mercenary / Officer
Paramedic / Scout / Sharpshoter

Isn't that backwards, ie Observant/Spritual/Strong Leadbot being the first (lowest) bot and Arithmetic/Enduring/Supple Leadbot being the second (highest) bot determining end QL of combined?

-jj-
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Wolfbiter
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Re: Alien Armor module
« Reply #7 on: August 06, 2006, 08:59:03 PM »

Backwards in what way? The info is accurate.. if it's a arith/end/supple you can only make ql240 combined with it, and if it's obs/spi/str you can make ql300 combined with it.
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Naturalistic
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Re: Alien Armor module
« Reply #8 on: August 06, 2006, 10:28:09 PM »

*kicks Wolf*

I had been thinking about adding this one...thief! :p
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jjones666
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Re: Alien Armor module
« Reply #9 on: August 07, 2006, 01:51:40 AM »

Quote from: Wolfbiter on August 06, 2006, 08:59:03 PM
Backwards in what way? The info is accurate.. if it's a arith/end/supple you can only make ql240 combined with it, and if it's obs/spi/str you can make ql300 combined with it.

Yep, thats true, perfect thanks :-)

-jj-
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Areteh
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Re: Alien Armor module
« Reply #10 on: January 06, 2007, 05:46:17 AM »

help file.  (yeah, I'm spamming them a bit, just figured since I'm writing them for my own bots, I may as well share.)
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