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Author Topic: In-game formatting of blobs  (Read 3821 times)

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Offline Gilfar

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In-game formatting of blobs
« on: November 08, 2006, 10:10:46 pm »
Hello,

I've been spending quite some time to figure out in-game formatting of blobs. So far, I'm either disliked by the Internet hamster or blind as I cannot find any useful documentation available concerning this subject.

I'm trying to make text formatting line up, which is kind of hard since in-game blobs use another font than what I have initially been working with (Lucida Console in Notepad). So can anyone point me in the right direction, please?

This problem comes as a result of implementing the !axp command (which gives an overview over alien level, alien level experience and also alien rank), found in this thread: http://bebot.link/index.php/topic,239.0.html

--
Sincerely,
Gilfar
« Last Edit: December 03, 2006, 01:57:55 pm by Gilfar »

Offline Malosar

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Re: In-game formatting of blobs
« Reply #1 on: November 09, 2006, 08:25:27 pm »
Use spaces? *shrug*
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Offline Naturalistic

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Re: In-game formatting of blobs
« Reply #2 on: November 09, 2006, 08:42:08 pm »
You could use spaces, or find a way to use table formatting ;)
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Offline Gilfar

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Re: In-game formatting of blobs
« Reply #3 on: November 10, 2006, 02:27:13 am »
The layout is using space. I've also tried with no-breaking space and tabs, without the desired effect.

I did experiment with tables as well, but I'll have a look at it again using tables to be sure.

Offline Naturalistic

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Re: In-game formatting of blobs
« Reply #4 on: November 10, 2006, 03:35:48 am »
It's easy if you go the table route, it supports HTML tags.

I've done it for a few things when it required specific layouts.
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Offline Malosar

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Re: In-game formatting of blobs
« Reply #5 on: November 10, 2006, 09:45:56 pm »
wow, I didn't realise their html blobs supported tables. Good info, might have to redesign some things.
Eternalist
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Offline Naturalistic

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Re: In-game formatting of blobs
« Reply #6 on: November 11, 2006, 12:16:47 am »
You couldda asked. :P
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Offline Vhab

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Re: In-game formatting of blobs
« Reply #7 on: November 11, 2006, 09:52:14 am »
hmm, I tried using a table in a blob but it doesn't seem to work in AO.
are you sure it's supported?

Offline Nesi

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Re: In-game formatting of blobs
« Reply #8 on: November 11, 2006, 11:12:54 am »
Well, if it uses standard html tags then i haven't had any luck either.

Offline Gilfar

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Re: In-game formatting of blobs
« Reply #9 on: November 23, 2006, 09:08:12 pm »
On November 9th I contacted Funcom regarding this issue in hopes of getting some form of documentation regarding what HTML-tags are supported in-game, general formatting and the likes.

I have yet to hear from them.


Offline Gilfar

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Re: In-game formatting of blobs
« Reply #10 on: December 02, 2006, 09:04:41 am »
Got the following from Funcom support the other day:

"Unfortunately that is not released to the public."

So I'm glad that clear things up.

Offline Nytridr

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Re: In-game formatting of blobs
« Reply #11 on: March 11, 2007, 11:44:53 pm »
anymore info about this.. like tables and what not.. I have used spaces for things.. but when you have a varble after it and fixed text after that.. and your trying to line things up.. it dont look good half the time, so yea.. if we could get some sort of a list it would be nice.. what has everyone tried, that has worked?
Co-Prez of Rising Sun RK1 (1st & only org I will ever belong to)

Offline Vhab

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Re: In-game formatting of blobs
« Reply #12 on: March 12, 2007, 06:57:17 am »
there's no real solution.
something like tables simply isn't supported.
and due to the fact people can select different fonts, building a string width calculator won't help either.
all you can do is mess with spaces and characters made black to use for more minor spacing.
if only FC gave use something to mono-space the text, that would ease alot of things.

Offline Blueeagle

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Re: In-game formatting of blobs
« Reply #13 on: March 13, 2007, 02:52:41 pm »
...and due to the fact people can select different fonts, building a string width calculator won't help either...

Actually custom fonts only applies to tell and chat windows. The info windows don't appear to be affected by custom fonts. Atleast not how I tried it.
The only problem that can't be solved by adding another wrapper is having too many wrappers.

 

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