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Author Topic: Raid Planner Module  (Read 28259 times)

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Offline hewes

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Raid Planner Module
« on: February 18, 2009, 03:25:42 am »
Another new build, fixing the problems below

This module is a BETA in terms of development... is does pretty much what I want it to do, but I've only been able to do so much testing myself.

The purpose of the module is to help guilds plans and organise regular events and raids. Please note tat if/when you use it there are references to dkp points in there... this is NOT a dkp system. This is so that if/when I have time I can expand this to include a dkp system, and certain functionality is already there.

There are 4 commands registered with this module, 2 are aimed for officers (and thus set to ADMIN level), and 2 for general use.
« Last Edit: February 24, 2009, 12:13:11 am by hewes »

Offline hewes

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ADMIN commands
« Reply #1 on: February 18, 2009, 03:33:12 am »
!raidtype

This command is used to create catagorries of regular events that your guild runs. (rather than pre-loading the bot with the obvious ones - they would be obvious to me, but I don't know your guild).

!raidevent

menu driven interface to create events (from the pre-created ones you have already registered, although there is also an option to create a one-off special event). Once created the event is annouced in guild chat

Offline hewes

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General commands
« Reply #2 on: February 18, 2009, 03:36:05 am »
!raidstatus

Used to set or report the status's of those in the guild. There are 4 status's: not-set, too-low, raider and non-raider. Anyone who sets raider will get spammed with the guilds raid calander and signup options.

!raidsign

Used to sign up to events, and to report on who has / has not signed up.

Offline hewes

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Module settings
« Reply #3 on: February 18, 2009, 03:48:40 am »
raidtype
  • defaultdkp Not really used yet, but is here for future expansion
raidevent
  • autorepeat if, as default, events are repeats
  • hoursold how long after an event finishes should it be deleted
raidsign
  • signuplate how long before the start of an event can people sign up (after which they are flagged as a late signer
  • level what level does your guild accept people on raids
  • signup sould signup be run by player (as in main+alts counted as one entity) or character

Offline Wizhk

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Re: Raid Planner Module
« Reply #4 on: February 18, 2009, 06:29:20 am »
Nice Mod.. One thing it needs is an EST, PST, GMT, etc.. setting.

Wizhk

Offline Wizhk

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Re: Raid Planner Module
« Reply #5 on: February 18, 2009, 06:32:23 am »
Also it is not deleting a created Raidtype when I select confirm.

Wizhk

Offline Wizhk

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Re: Raid Planner Module
« Reply #6 on: February 18, 2009, 08:09:30 am »
OK, have been playing with this alot more.

Issues:

          -Can not delete raidtype. Clicking on confirm for deletetion does nothing.
          -1 miss-spell on link to view. Labeled as "veiw"

What I would like:

         -Option for 0 DKP points. We dont do DKP for everything.
         -Ability to label the time zone used for specific events. Or an overall notation.
         -Really need.. The ability to make notes under each event in the list. We have a siege set-up on the event list and the only info seen is Siege.

I really like what you have done with this Module. Everyone should be using it.

Thank You,

Wizhk

Offline hewes

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Re: Raid Planner Module
« Reply #7 on: February 19, 2009, 03:53:54 pm »
Changed the spelling typo, and the deletion wasn't working because of a comma, which is not corrected. Added the 0 as a default option for dkp. Like I said the dkp point system isn't in use atm anyway. Btw, you can already change a single events dkp when you set it up by:
  • Setting the raidtype to automatically have 0 dkp by using the !raidtype command: the exact usage is !raidtype {name} <defaultdkp> so you should be able to set it to 0 like that.
  • when you create a new event, there is an ADVANCED option in the menu, which allows you to change the number of dkp points for an event.

To do:
I will add the ability to add in notes for each event (similar to how players can add notes to their signup)
I'm not sure about the time thing. My presumption was that everyone could check the current time of the bot using !time (as this is the time for whoever runs the bot, and they are usually either the guild leader, or a high-ranking officer). But, saying that, it won't be difficult to add... What options should I include? GMT BST CET EST PST CST AST... there is a very long list. I was wondering if I should include instead the current bot time at the bottom? Thoughts?
« Last Edit: February 19, 2009, 04:54:56 pm by hewes »

Offline Wizhk

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Re: Raid Planner Module
« Reply #8 on: February 20, 2009, 09:09:07 am »
I believe that it would be best to simply have a note section of 3 letters next to the time so that people could add there own 3 letter time.

You mention adding a notes like the players notes... Maybe this is just much simpler then having notes listed under the headline, but notes under each even would be much better imo.. and not just a notes button. If not possible then that is understood, notes button will work.

That being said. You mention that there is a constant game time set to PST.. this is accurate. Also.. if you can incorporate the Note section for the activity.. The time could be mentioned in there by the event coordinator. ;)

Wizhk
« Last Edit: February 20, 2009, 09:13:20 am by Wizhk »

Offline hewes

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Re: Raid Planner Module
« Reply #9 on: February 21, 2009, 05:42:18 am »
Notes have now been added (anyone who creates a raid can now add notes to the event).

Times are now displayed with a timezone notifier (eg GMT EST)

(note that the timezone displayed is as per the computer that the bot runs on, so on mine it would display GMT or BST)

A few minor spelling mistakes have been corrected.

Offline Wizhk

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Re: Raid Planner Module
« Reply #10 on: February 21, 2009, 08:47:51 am »
Love the changes.. they work great.

An Error that I noticed with the original module and still with the newest version though.

If you say, go into a raid event and edit the time, if you DO NOT edit the date at the same time it will change the date and put an incorrect time.

Wizhk

Offline hewes

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Re: Raid Planner Module
« Reply #11 on: February 21, 2009, 03:12:29 pm »
thanks and done

Americans do dates m-d-y, but I had used the "proper" notation of d-m-y, apparently they are not compatible


Offline hewes

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Re: Raid Planner Module
« Reply #12 on: February 24, 2009, 12:17:47 am »
I realised that I had not, in fact, corrected the probelm with editing the DATE of a raid. So I have finally corrected the code and tested it. It is only a minor change, but previosly to this you could not edit an event properly, as it would mess up the times.

Please download again.

Also, my next aims in this are:

To implement a ONLINE tag in the signup list.
To add in a facility to actually keep track of who is invited into the raid team, and who has to be denied, thus allowing for rotations (and also this is the next step towards using this as a full dkp, although that will take some working).

Offline Monk4y

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Re: Raid Planner Module
« Reply #13 on: February 25, 2009, 03:18:08 am »
This is a really nice module.

May I make a request? Would it be possible to split the signups into their respective classes and order them by signup date?

So all the guardians would be grouped together, the first to signup would be the top guardian and the last to signup would be on the bottom?

Keep up the good work, thankyou!

Offline Caliji

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Re: Raid Planner Module
« Reply #14 on: February 28, 2009, 01:39:20 am »
My Guild does not use DKP, how would I take that totally out of the modual?

 

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