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BeBot - An Anarchy Online/Age Of Conan chat automaton > Forum > Modules > 0.4.x Custom/Unofficial Modules > Topic: Init
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Temar
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Init
« on: March 14, 2008, 01:40:52 AM »

Updated the Init Module for 0.4

Changes
  • 14/03/08 - Updated to 0.4+
  • 15/03/08 - Added !nanoinit as an Alterative if u use !nano already
  • 15/03/08 - Droped 3 variable req down to 2 (ur skill isnt required)
« Last Edit: March 14, 2008, 09:31:49 PM by Temar » Logged
clashbot
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Re: Init
« Reply #1 on: March 14, 2008, 10:02:10 AM »

one thing you may want to look at is if you have the nano database, then you will need to manually edit the init.php file and rename the nano command to something else, otherwise, one of the two commands will fight for control, possibly crashing bot. In my case, I just renamed the nano commands in this to nanoc to alleviate conflict.
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Temar
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Re: Init
« Reply #2 on: March 14, 2008, 11:46:54 AM »

it won't crash the bot it will simply override so last to load gets control
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clashbot
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Re: Init
« Reply #3 on: March 14, 2008, 01:58:54 PM »

ok, true, it will override the last command, but still need to modify one of the two files so that both commands would be available...not recommending changing either one as far a global source, but letting people be aware of it, if they have both modules running.
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Temar
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Re: Init
« Reply #4 on: March 14, 2008, 02:19:13 PM »

i will modify this later. I will alter this module so it only adds the command on connect making sure it gets added 2nd also doing a check if it already exists. If so use command nanoinit
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Temar
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Re: Init
« Reply #5 on: March 14, 2008, 09:32:18 PM »

Done  Grin
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Nogoal
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Re: Init
« Reply #6 on: March 19, 2008, 08:15:22 AM »

Nice wanted to change a few things but was lazy Cheesy.
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BeBot - An Anarchy Online/Age Of Conan chat automaton > Forum > Modules > 0.4.x Custom/Unofficial Modules > Topic: Init
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