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BeBot - An Anarchy Online/Age Of Conan chat automaton > Forum > Modules > Modules for older versions > 0.2.x Custom/Unofficial Modules > Topic: Land Control Areas
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Pharexys
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Re: Land Control Areas
« Reply #15 on: June 10, 2006, 08:43:20 PM »

aight works great, somehow doesnt show the land control areas from 4 holes, i'll check when i wake up Tongue
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Wolfbiter
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Re: Land Control Areas
« Reply #16 on: June 10, 2006, 11:30:54 PM »

It's because the script thinks the leading 4 means level range, not sure how to best solve it right now, I'll have to ponder it tomorrow.
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Wolfbiter
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Re: Land Control Areas
« Reply #17 on: June 11, 2006, 11:46:55 AM »

"!lca 4 holes" wont work, but added -a switch that's in use when you do just !lca, works well enough.

[old buggy script in this post]
« Last Edit: June 25, 2006, 10:23:19 AM by Wolfbiter » Logged

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Tsuyoi
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Re: Land Control Areas
« Reply #18 on: June 11, 2006, 12:12:00 PM »

Might not be a quick/easy solution, but could just edit all "4 Holes" to be "Four Holes" in all entries couldn't we?
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Pharexys
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Re: Land Control Areas
« Reply #19 on: June 11, 2006, 12:53:51 PM »

yea i guess, wel i dont mind if work with -a, is good enough for what i use Cheesy
Thanks ;p still i had some tells that some locations and cords might be wrong in db,
guess i'll test/check em and post u a checked version
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Pharexys
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Re: Land Control Areas
« Reply #20 on: June 19, 2006, 08:41:39 PM »

Changed a bit the outfit of it Grin

http://devil-inside.org/modules/Lca.phps
« Last Edit: June 19, 2006, 08:43:39 PM by Pharexys » Logged
Mephistobane
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Re: Land Control Areas
« Reply #21 on: June 21, 2006, 08:36:21 PM »

got all that fixed Smiley thanks to those who helped..

now,im not sure why, but the bot loads and all, it just isn't finding any results,under any conditions....

?
« Last Edit: June 22, 2006, 07:00:00 PM by Mephistobane » Logged
Pharexys
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Re: Land Control Areas
« Reply #22 on: June 23, 2006, 01:00:54 AM »

do you uploaded lca.sql in the database?
you need to import it to the db that ur bot is using, other way u have to edit the module script.
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Wolfbiter
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Re: Land Control Areas
« Reply #23 on: June 25, 2006, 10:24:15 AM »

Fixed a bug in the script when searching for specific range. Updated script is in the first post.
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ilon
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Re: Land Control Areas
« Reply #24 on: January 06, 2007, 05:56:56 AM »

hmm, the lca.sql seems to be missing a few spots, or am i doing anything wrong? >_>
Area: Galway Shire (970x1182)
LCA: x?? - ?? (L-Unknown)
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Thedrock
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Re: Land Control Areas
« Reply #25 on: February 01, 2007, 03:19:00 PM »

This looks like a great feature. I've tried putting the file into my module but it says no matches found when i try !lca 60 or !lca newland. When I checked out all the links for more infor but must seem to be broken.
Any updates on this or helpful info?
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Wolfbiter
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Re: Land Control Areas
« Reply #26 on: February 01, 2007, 07:08:13 PM »

Do you get any info at all with just !lca? Ie, did the sql import correctly?
I've not heard anything about lca since I wrote it, more or less.. so I no longer code for it and the problems you described worked fine for me before. Maybe I should rewrite it for my better search parsing.. but the script doesn't really intrest me anymore.

Do you get any console errors when you try !lca newland or !lca 60?
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BeBot - An Anarchy Online/Age Of Conan chat automaton > Forum > Modules > Modules for older versions > 0.2.x Custom/Unofficial Modules > Topic: Land Control Areas
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