collapse collapse
* User Info
 
 
Welcome, Guest. Please login or register.
* Search

* Board Stats
  • stats Total Members: 989
  • stats Total Posts: 18363
  • stats Total Topics: 2500
  • stats Total Categories: 7
  • stats Total Boards: 35
  • stats Most Online: 1144

Author Topic: Guild Depot  (Read 22888 times)

0 Members and 1 Guest are viewing this topic.

Offline Naturalistic

  • Contributor
  • *******
  • Posts: 221
  • Karma: +0/-0
Re: Guild Depot
« Reply #15 on: August 25, 2006, 12:45:24 am »
*adds to list*
220/25 Eternalist Doctor
-----------------------------
Campalot Coding Co-ordinator and Super Admin
http://www.campalot.info/index.php

Offline jjones666

  • Contributor
  • *******
  • Posts: 353
  • Karma: +0/-0
Re: Guild Depot
« Reply #16 on: September 29, 2006, 08:35:17 am »
what we use in org:

http://www.jjones.co.uk/files/buffbag.php
http://www.jjones.co.uk/files/buffbag.txt
- added QL processing
- added QTY processing (courtesy Malosar)
- added remove clicky for items in main list
- added helpfile
- commands changed from depot to buffbag

edit: oops, bad links.

-jj-
« Last Edit: September 29, 2006, 11:03:52 am by jjones666 »

Offline buff

  • BeBot User
  • **
  • Posts: 36
  • Karma: +0/-0
Re: Guild Depot
« Reply #17 on: October 04, 2006, 06:43:15 pm »
Just curious if Nat every got the chance to update the new depot file??
the file seems to be the same old one still? or is it new that I just didn't notice? :P

Offline Naturalistic

  • Contributor
  • *******
  • Posts: 221
  • Karma: +0/-0
Re: Guild Depot
« Reply #18 on: October 04, 2006, 11:51:14 pm »
No, I never got around to it. Got busy with RL stuff, and jack stopped reminding me :P

I'll see what I can do tonight, and hopefully put up the final version. :P
220/25 Eternalist Doctor
-----------------------------
Campalot Coding Co-ordinator and Super Admin
http://www.campalot.info/index.php

Offline buff

  • BeBot User
  • **
  • Posts: 36
  • Karma: +0/-0
Re: Guild Depot
« Reply #19 on: October 11, 2006, 10:57:08 pm »
Nat, can you put a note on first page when u upload it? :P thnx

Offline Dabaron

  • BeBot Apprentice
  • ***
  • Posts: 163
  • Karma: +0/-0
Re: Guild Depot
« Reply #20 on: October 12, 2006, 09:37:20 am »
I just took JJ's and changed it all from buffbag to depot and it has everything you would need   ;)

Offline jjones666

  • Contributor
  • *******
  • Posts: 353
  • Karma: +0/-0
Re: Guild Depot
« Reply #21 on: October 15, 2006, 12:08:01 am »
Then this is the !alienbag module we use for storing clumps.
Has all of the features of the buffbag but includes a clicky linked to Wolfbiter's !type function (required: http://bebot.link/index.php/topic,298.0.html).

http://www.jjones.co.uk/files/alienbag.php
http://www.jjones.co.uk/files/alienbag.txt

Cheers,

-jj-

Offline Glarawyn

  • BeBot Hero
  • ******
  • Posts: 521
  • Karma: +0/-0
Re: Guild Depot
« Reply #22 on: November 01, 2006, 07:09:28 pm »
The problem was figuring out a universal "rank" code.

Members shouldn't be allowed to remove other members, but a General/pres should be.

Been trying to figure that out as well. Org Security Module. I ended it up dumbing it down to be ORGRANK0 (org leader) to ORGRANK6 (Applicant in Department). With the check_security() function in the OSM module you can at least setup some sort of security hierarchy.

Offline Naturalistic

  • Contributor
  • *******
  • Posts: 221
  • Karma: +0/-0
Re: Guild Depot
« Reply #23 on: November 01, 2006, 07:44:22 pm »
But then you're still going to run into specific settings for the rank... so there's not much of a real bonus in code reduction.

Unless I'm just not seeing what you mean.

If I went by rank ID, I could just say 0 or 1 (pres / gen)

And that would work for everything. (might just add that actually)
220/25 Eternalist Doctor
-----------------------------
Campalot Coding Co-ordinator and Super Admin
http://www.campalot.info/index.php

Offline jjones666

  • Contributor
  • *******
  • Posts: 353
  • Karma: +0/-0
Re: Guild Depot
« Reply #24 on: November 01, 2006, 09:32:48 pm »
OMFG, i thought updated version for a minute Natu :-P

-jj-

Offline Naturalistic

  • Contributor
  • *******
  • Posts: 221
  • Karma: +0/-0
Re: Guild Depot
« Reply #25 on: November 01, 2006, 09:59:04 pm »
You said you didn't need my version of it :p

And you already posted another version... so I haven't bothered with mine much :P
220/25 Eternalist Doctor
-----------------------------
Campalot Coding Co-ordinator and Super Admin
http://www.campalot.info/index.php

Offline jjones666

  • Contributor
  • *******
  • Posts: 353
  • Karma: +0/-0
Re: Guild Depot
« Reply #26 on: January 11, 2007, 07:25:38 pm »
Bump for my favourite Campalot superadmin :-)

(Don't wanna post my modules in the A-Z) ;-p

-jj-

Offline pusikas

  • BeBot Apprentice
  • ***
  • Posts: 161
  • Karma: +0/-0
Re: Guild Depot
« Reply #27 on: January 25, 2007, 12:04:54 am »
Not 100% sure, but I think if I search for something and it isnt in buffbag/depot, I get the full list. Which can take quite some time. Or am I misinterpreting something here?
Luuv  Bot-Keeper of Vengeance ^^*

Offline pusikas

  • BeBot Apprentice
  • ***
  • Posts: 161
  • Karma: +0/-0
Re: Guild Depot
« Reply #28 on: January 26, 2007, 10:22:11 am »
Now it doesnt do that anymore. Duh. A few days ago it always dumped the complete list on me when I searched for a fragment of the source. Now it correctly says that it doesnt have it. Strange...
Luuv  Bot-Keeper of Vengeance ^^*

Offline Malosar

  • BeBot Expert
  • ****
  • Posts: 259
  • Karma: +0/-0
    • http://www.lowerdimension.com
Re: Guild Depot
« Reply #29 on: February 05, 2007, 09:21:43 pm »
I've decided to update this again. We wanted the ql's which was updated beforehand and thanks for that however we didn't like it deleting the whole entry when specifying an id, if there's a quantity for that item. So i've made it, by default, delete 1 from the quantity instead of deleting the entry entirely (in the case there's more than 1 of course).  Also you can specify an amount on the delete command to remove a certain quantity (or all) from that entry.

Also fixed the contributor check for removing items.

edit: and oh yes, my version I renamed back to depot (sorry JJ) as we prefer that command/name. /s/depot/buffbag ftw
« Last Edit: February 09, 2007, 04:35:26 pm by Malosar »
Eternalist
General of The Syndicate

 

* Recent Posts
[AoC] special char for items module by bitnykk
[February 09, 2024, 09:41:18 pm]


0.8.x updates for AoC by bitnykk
[January 30, 2024, 11:16:08 pm]


0.8.x updates for AO by bitnykk
[January 30, 2024, 11:15:37 pm]


BeBot still alive & kicking ! by bitnykk
[December 17, 2023, 12:58:44 am]


Bebot and Rasberry by bitnykk
[November 29, 2023, 11:04:14 pm]

* Who's Online
  • Dot Guests: 484
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.
* Forum Staff
bitnykk admin bitnykk
Administrator
Khalem admin Khalem
Administrator
WeZoN gmod WeZoN
Global Moderator
SimplePortal 2.3.7 © 2008-2024, SimplePortal